GAMING

Game audio isn't background — it's infrastructure.

I compose original music for game studios, esports broadcasts, and indie developers, building scores that hold up across every environment, loop seamlessly, and match the scale of the world on screen. From cinematic set pieces to adaptive in-game music, the work is designed to keep players inside the experience.

Past work includes original music for Blizzard Entertainment's Heroes Global Championship and Hearthstone Masters Tour live broadcasts at BlizzCon, loopable score and theme re-orchestration for Steven Universe Tap Together with Reset Studios, and over an hour of original composition for the Heroes of Newerth 4.0 patch release with Frostburn Studios.

Cinematic Scale.
Game-Ready Precision.

SERVICES:

  • Original Score & Composition

  • Adaptive & Loopable Music

  • Cinematic & Cutscene Music

  • Esports & Live Broadcast Music

  • Theme Development & Re-Orchestration

  • Mixing & Mastering for Game Audio

*Click on the logo to hear music samples.

Selected WOrk

PLAYLISTS

BLIZZARD

Project/Campaign

Scope

Client

Project/Campaign

Scope

BLIZZARD

Hearthstone Theme Reimagined as Lo-Fi Beat

Scope

Client

Project/Campaign

Scope

Client

Project/Campaign

Scope

Client

Project/Campaign

Scope

Client

Project/Campaign

Scope

“Working with Dylan has been nothing short of amazing. He is truly gifted and talented when it comes to creating and developing musical ideas and his music elevated all of the broadcasts we worked on together.”

Joshua Choe

Director, Producer, Blizzard Entertainment